Strength is a measure of your character's physical power and force. It affects the performance of various skills that require strength such as Astral Impact, Starshower, Solar Sear, Collision Course, Shield Shock, Gore, increasing the magnitude of their effects.
Intelligence is a measure of your character's mental ability and problem solving skills. It can affect the efficiency of skills that require intelligence such as Tandaia’s Reprieve, Moonphase, Memorium’s Gift, Deep Draught, Elu’s Kindling, Flurry, reducing the time needed before the skills can be used again.
Agility is a measure of your character's physical speed and coordination. It can affect the duration of various effects that require agility such as Unforgiving Earth, Dilation, Time Hop, Breathbreak, Galeforce, Kaion Fury, increasing the length of time the effects are active.
Energy is a measure of your character's focus and fortitude, increasing the amount of mana your character has. An increased mana pool allows you to use more spells or special abilities without the need to rest or recharge.
Health is a measure of your character's physical vitality and stamina. By increasing the amount of hit points your character has, you can survive more damage and last longer in battles before needing to rest and recover.
Armor reduces physical damage taken by your character. The more armor you have, the less damage every hit inflicted on you by an enemy will cause.
Fire resist reduces fire damage taken by your character. The more fire resist your character has, the less they will be affected by any fire damage taken.
Poison resist reduces the amount of poison damage your character takes when exposed to deadly poison, for example from venomous snakes and spiders. The more poison resist your character has, the less damage they will take when exposed to poison damage.